Cybernated art is very important, but art for cybernated life is more important, and the latter need not be cybernated. - Nam June Paik

Monday, September 24, 2012

YOUTUBE REMIX

YOUTUBE REMIX
DUE Oct. 1st
Your assignment is to download video clips from YouTube and create a remix or database video that reveals new connection, new perspectives, new commentary on the material you choose to download. How does these videos speak to the internet, the people that is posting, and our video culture? Once your video is completed you are required to embed it to the blog via VIMEO along with URL's from each of the videos you used. I also am requiring a short statement to go along with your piece describing your ideas and reassigning for the videos you chose. (1-2 Min)

http://keepvid.com/

REMIX EVERYTHING


Here's one of my favourite, Bootyclipse. Dennis Knopf's YouTube channel archives and loops the few seconds that precedes the arrival in the frame of a girl who is going to shake her booty in front of a camera. Don't pay attention to what youtube writes, This video is suitable for minors.

Monday, September 17, 2012

DIY SPACES and CIRCUIT BENDING

VIDEO GAME ART


Anita Sarkeesian, Too Many Dicks, 2010.
Female political remixers such as Elisa Kreisinger and Anita Sarkeesian (FeministFrequency.com) produce subtle and vernacular remixes of pop cultural content as queer narratives are omitted from the academic writing of remix history altogether. Calling herself a “pop culture pirate”, Kreisinger’s Queer Carrie series(2010) are five-minute remixed episodes of entire seasons of Sex in the City with heteronormative sentiments omitted. Inspired by Sloane’s Star Wars: Too Many Dicks, Sarkeesian created Video Games: Too Many Dicks remix video to satire the lyrics of an ironically sexist rap song by Flight of the Concords.[24] By creating a montage of first person shooter video-gaming footage from thirty-nine video games, she critiques the dominance of male characters and lack of female representation in these ultra-violent games.

Wednesday, September 12, 2012

DESTROYED MEANING

Technology and it's culture flows all around us, and is embedded into our everyday lives. Breaking the flow allows us to ask questions about its meaning and how we exist in it. It is the glitch that breaks the flow. Rosa Menkman experiences glitch "as a wonderful interruption that shifts an object away from its ordinary form and discourse, towards the ruins of destroyed meaning."

Contemplate how you and others exist within a digital realm. How do you interact with others in this realm? How does communication take place? Once you have discovered digital discourses that you find significant, I want you to think of why interrupting those discourses would change the conversation. This should play its way out into either a visual or audible digital file that should be posted to the blog for further discourse by Sept. 17th.

2010 VLC http://download.videolan.org/pub/videolan/vlc/0.8.6i/

Monday, September 10, 2012

GLL.TC/H ART

Artist & Writers of Glitch:
More Reading:
Links:
Check out his other videos on his YouTube Channel HERE
WINDOWS Recipe for a Glitch
1. Open a jpeg in paint and save as a bmp file.
2. Open the bmp file in wordpad and save.
3. Right click on saved image and open with photoviewer.
The pic should be glitched
Errata (16mm, 2005) is an experimental film in which I used a photocopier to generate frames of animation. Each frame of the film is a photocopy of the previous frame. Both black & white and color photocopies were used to make this film, approximately 4,600 copies total.
Oops! Too Many Cats!
After making multiple cat-based-artworks, Satrom became concerned of being pigeon-holed as a cat-artist and created "Too Many Cats Game,” intended to be his last cat-based work. The game is as unbeatable as Satrom's goal is unattainable.

Friday, September 7, 2012

Wednesday, September 5, 2012

GENERATIVE DESIGN

SOMETHING EXTRA FOR THE DESIGNERS/ANYONE THAT IS INTERESTED IN THE CLASS

INTERFACE AESTHETICS: DRAWING WITH THE INTERFACE (100 POINTS)


DUE Sept. 10th
Your assignment is use the screen grab (Command + Shift + 3 for whole screen and Command + shift + 4 for selections.) functions on your computer to gather photos of various interfaces like: Internet Browsers navigation, Photoshop tools, Microsoft Word elements and tools, and other kinds of software interfaces to use in the construction of a drawling. A LOGO IS NOT A INTERFACE... The drawling is only to be made up of interfaces elements you find/discover. The drawing is to be created in Adobe Photoshop, with a document size of 8 x 10 inchs at 300dpi. 

GENERATIVE ART & SOFTWARE ART

<< Software is mind control. Come and get some. >>
Generative art refers to "any art practice where the artist uses a system, such as a set of natural language rules, a computer program, a machine, or other procedural intervention, which is set into motion with some degree of autonomy contributing to or resulting in a completed work of art."Generative art is only concerned with generative processes.
'Software Art' refers to artistic activity that enables reflection of software and software's cultural significance within the medium - or material - of software.
Computer Art History:
IBM 7094 Computer
Michael A. Noll: http://noll.uscannenberg.org/
The Beginning of Computer Art: http://design.osu.edu/carlson/history/PDFs/noll-memoir.pdf
John Whitney: http://www.youtube.com/watch?v=BzB31mD4NmA&feature=related
http://www.youtube.com/watch?v=TbV7loKp69s
James Whitney: http://www.youtube.com/watch?v=nvWwlZSXaR0
http://www.zakros.com/kluver/artengineer.html
Cybernetic Serendipity
Sine Curve Man -1967 By Charles Csuri
Pioneers of the computer graphics Art
SOFTWARE ART: 
http://www.c3.hu/collection/form/
http://www.todayandtomorrow.net/2011/07/27/selected/?utm_source=rss&utm_medium=rss&utm_campaign=selected
http://rhizome.org/editorial/2011/mar/7/climbing-excerpt-2009-jesse-mclean/
http://www.leegte.org/
http://mybiennialisbetterthanyours.com/james-shaeffer.html
utm_source=rss&utm_medium=rss&utm_campaign=high-five
http://rhizome.org/editorial/2012/aug/3/interface-aesthetics/
http://sloan.stanford.edu/mousesite/1968Demo.html
http://www.bitforms.com/index.php
http://rhizome.org/editorial/2012/jul/31/universal-texture/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+rhizome-fp+%28Rhizome+%3E+Front+Page%29
http://rhizome.org/editorial/2012/jul/3/art-your-pocket-3-sensor-driven-ipad-and-iphone-ar/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+rhizome-fp+%28Rhizome+%3E+Front+Page%29
GENERATIVE ART:
http://www.generativemusic.com/
http://www.snibbe.com/
http://loop.monolithinteractive.com/
http://www.flong.com/
http://www.flong.com/projects/artandcode/
http://www.thecreators.tv/index.html
http://camilleutterback.com/
http://www.okdeluxe.co.uk/cop15/
http://blog.blprnt.com/blog/blprnt/just-landed-processing-twitter-metacarta-hidden-data
CREATIVE SOFTWARE:
http://cycling74.com/
http://processing.org/

Tuesday, September 4, 2012

THE RHIZOME


                                                                                                                            Stem and Tubers /\/\
LINES OF FLIGHT (Diagram below by Josh Lerner)